Index
Relative Coords Explanation
First of all you need to know how actual coords work.
X Y Z
is 3 numbers that determine where you are in the world.
~ ~ ~
are 3 numbers that are based relative to you, relative X, relative Y, relative Z. If you add 1 the first ~
(~1
) then that means 1 block forward in the X direction. Same for the other 2.
~ ~ ~ ~ ~
, (Focusing on the last 2 ~
s) they control Pitch and Yaw, in other words where your body is rotated/facing towards. Using these two coords you could tp
the player to face somewhere else.
^ ^ ^
are relative to where you're looking, a.k.a. your cursor/center of the screen.
The first ^
is right and left
The second ^
is up and down
The third ^
is forward and backward
(Relative to where you're looking)
(Copy and Paste Extract from Knowledge Base: https://discord.gg/xpNJdH9) (Raw Paste & More: https://github.com/SheepCommander/KnowledgeBase/tree/main/1.16.4/commands-explained/relative-coords)